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- TOMMY'S RUSSIAN BANK (C) COPYRIGHT 1995 BY TOMMY'S TOYS; ALL RIGHTS RESERVED.
- P. O. BOX 11261, DENVER, CO 80211 USA.
- CATALOG #TM-152-1A
-
- INSTRUCTIONS:
-
- THIS PROGRAM IMPLEMENTS THE GAME OF RUSSIAN BANK, A.K.A. CRAPETTE OR ROBUSE.
- THIS IS A 2-PLAYER DUELING SOLITAIRE CARD GAME. YOU CAN PLAY ANOTHER PLAYER
- OR PLAY THE COMPUTER. THE COMPUTER CAN ALSO PLAY BOTH HANDS WHILE YOU WATCH
- FOR A DEMO.
-
- PLAYERS:
- THERE ARE 2 PLAYERS. PLAYER 1'S CARDS ARE SHOWN AT THE BOTTOM, PLAYER 2'S
- AT THE TOP OF THE SCREEN. THE DEFAULT IS FOR THE COMPUTER TO PLAY FOR PLAYER
- 2 (TOP), THE KEYBOARD TO PLAY FOR PLAYER 1 (BOTTOM).
-
- THE DECK:
- EACH PLAYER STARTS WITH A FULL 52-CARD PACK.
-
- THE SHUFFLE:
- THE COMPUTER SHUFFLES BOTH DECKS BEFORE THE START OF PLAY.
-
- INITAL TABLEAU:
- AFTER SHUFFLING, EACH PLAYER LAYS HIS DECK (HAND) FACE DOWN ON HIS LEFT SIDE,
- THEN DEALS HIMSELF A PILE OF 13 CARDS FACE DOWN AND TO HIS RIGHT, AND TURNS
- THE TOP CARD FACE UP. THIS RIGHT-HAND PILE WILL BE CALLED THE STOCK OR THE
- RESERVE.
-
- NEXT, EACH PLAYER DEALS 4 CARDS FACE UP IN A COLUMN ABOVE THE RESERVE, WITH NO
- OVERLAPPING, TO FOUND HIS SIDE OF THE "HOUSE".
-
- THE DOUBLE DEAL CAUSES A SYMMETRICAL LAYOUT ON THE TABLE.
-
- THERE MUST BE SUFFICIENT WIDTH LEFT BETWEEN THE PLAYERS' ROWS OF CARDS TO HOLD
- 2 MORE ROWS OF FOUNDATION CARDS TO BE BUILT UP LATER. THIS IS AUTOMATIC IN
- THIS PROGRAM.
-
- HOUSES:
- EACH PLAYER'S 4 FACE-UP CARDS ARE CALLED HOUSES, AND THE COLUMNS AS A WHOLE
- ARE CALLED TABLEAU AND ARE THE TWO PLAYERS' COMMON PROPERTY; THEY ARE BUILT UP
- DURING PLAY. WHEN EMPTY A HOUSE MAY BE RE-FOUNDED ONLY ACCORDING TO THE RULES
- OF PLAY BELOW.
-
- OBJECT OF PLAY:
- TO BE THE FIRST PLAYER TO CLEAR OUT ALL THE CARDS FROM ONE'S HAND AND RESERVE.
-
- FOUNDATIONS OR CENTER:
- AS EACH OF THE 8 ACES BECOME AVAILABLE DURING PLAY THEY ARE PLACED IN THE
- SPACE BETWEEN THE 2 ROWS OF HOUSES TO FORM THE FOUNDATION OR CENTER PILES. EACH
- FOUNDATION PILE IS BUILT UP IN SUIT AND SEQUENCE TO THE KING: A23456789TJQK.
- CARDS FROM THE 2 DECKS MAY BE BUILT ONTO THE SAME FOUNDATION PILE.
-
- SPECIFYING CARD POSITIONS FROM THE KEYBOARD:
- TYPE "R" FOR RESERVE; "1" FOR HOUSE CARD 1; "2", "3", "4", ... , "8" FOR OTHER
- HOUSE CARDS; "F" FOR FOUNDATION (COMPUTER FIGURES OUT PROPER PILE TO PUT CARD
- ON). OR, USE THE MOUSE TO CLICK THE CARD POSITION.
-
- ON THE SCREEN, THE HOUSES ARE LABELLED WITH A "H", EACH PLAYER'S DECK (HAND)
- IS LABELLED WITH A "D", EACH RESERVE IS LABELLED WITH A "R", AND EACH WASTEPILE
- IS LABELLED WITH A "W".
-
- OPENING PLAY:
- THE PLAYER WITH THE LOWEST-RANKING TOP RESERVE CARD BEGINS PLAY; IF RESERVE
- CARDS ARE EQUAL THEN THE PLAYER WITH THE LOWEST-RANKING HOUSE CARD GOES FIRST;
- IF THEY TOO ARE EQUAL THE COMPUTER FLIPS A COIN TO CHOOSE THE STARTER.
-
- EACH PLAYER MUST, IF ABLE, TRANSFER TO THE FOUNDATION AREA ANY ACE TURNED UP
- AND VISIBLE. WHENEVER HE PLAYS THE TOP CARD OF THE RESERVE HE TURNS UP THE NEXT
- CARD IN THE RESERVE. HAVING DONE SO IF POSSIBLE, HE NEXT TURNS UP THE TOP CARD
- OF HIS HAND AND MAKES ANY MORE MOVES THAT MAY THEN BE POSSIBLE.
-
- FROM THERE ON THE FOLLOWING GENERAL RULES APPLY:
-
- A. PLAY. AT EACH TURN A PLAYER MAY MAKE AS MANY MOVES AS HE CAN AND WISHES,
- BUT MUST STOP WHEN HE HAS NO LEGAL CONTINUATION OR WHEN HIS OPPONENT STOPS HIM
- FOR HAVING MADE AN ERROR IN PLAY. WHENEVER HE CAN TRANSFER AN AVAILABLE CARD
- TO A FOUNDATION PILE, OR HIS RESERVE CARD TO A HOUSE, HE MUST DO SO IMMEDIATELY.
-
- THEREAFTER HE TURNS UP CARDS FROM HIS HAND ONE BY ONE, PAUSING TO PLAY EACH TO
- THE TABLE IF POSSIBLE AND MAKE ANY SUBSEQUENT PLAYS BEFORE TURNING UP THE NEXT.
- AS SOON AS HE TURNS FROM HIS HAND A CARD WHICH IS UNPLAYABLE HE LAYS IT FACE-UP
- ON THE TABLE TO FORM A WASTE PILE, ENDING HIS TURN -- EVEN IF HE SEES A MOVE
- HE COULD HAVE MADE.
-
- B. MOVES. TRANSFERRING AN AVAILABLE CARD LEGALLY FROM ONE PLACE TO ANOTHER
- IS CALLED A MOVE. AN AVAILABLE CARD IS EITHER FROM THE HAND, THE RESERVE, OR
- A HOUSE. IT MAY BE MOVED TO:
-
- 1. A FOUNDATION IF IT IS IN SUIT AND ASCENDING SEQUENCE. MOVING A CARD TO A
- FOUNDATION IS MANDATORY IF POSSIBLE.
-
- 2. A HOUSE IF IT IS IN ALTERNATE COLOR AND DESCENDING SEQUENCE, E.G., BLACK
- JACK ON RED QUEEN. NOTHING MAY BE BUILT ON AN ACE, SINCE IT MUST IMMEDIATELY
- BE TRANSFERRED TO A FOUNDATION. AN EMPTY HOUSE MAY BE FILLED WITH ANY
- AVAILABLE CARD.
-
- 3. THE OPPONENT'S RESERVE OR WASTE PILE, FACE-UP, IF IT IS OF THE SAME SUIT
- AND CONSECUTIVE (ASCENDING OR DESCENDING) RANK.
-
- C. ORDER AND STOPPING.
- CERTAIN MOVES MUST BE MADE IN A CERTAIN ORDER, AND IF A PLAYER VIOLATES THIS
- RULE THE OPPONENT MAY INTERVENE, MAKE HIM TAKE THE MOVE BACK, FORCE HIM TO
- MAKE THE MANDATORY MOVES, AND STOP HIM FROM PLAYING FURTHER. THE RULES ARE:
-
- 1. A CARD THAT CAN BE PLAYED TO A FOUNDATION MUST BE DONE SO AT ONCE.
-
- 2. IF THERE IS A CHOICE OF CARDS THAT CAN BE PLAYED TO A FOUNDATION,
- PRIORITY MUST GO TO THE RESERVE CARD.
-
- 3. AN EMPTY HOUSE MUST BE FILLED FROM THE RESERVE BEFORE A CARD IS TURNED
- FROM THE HAND. ONLY IF THE RESERVE IS EMPTY CAN THE CARD BE TURNED FROM
- THE HAND.
-
- IN TOMMY'S RUSSIAN BANK, THE COMPUTER AUTOMATICALLY CHECKS FOR WRONG MOVES
- AND PREVENTS THEM.
-
- MAKING MOVES FROM THE KEYBOARD OR MOUSE:
- IF YOU HAVE A MOUSE, JUST POINT AT THE 'FROM' CARD, CLICK IT, THEN POINT TO
- THE 'TO' CARD POSITION, AND CLICK IT. TO DRAW FROM DECK, JUST CLICK IT.
- TO DISCARD DECK CARD TO WASTEPILE, JUST CLICK WASTEPILE.
-
- IF USING THE KEYBOARD, HIT "." TO TURN UP CARD FROM HAND. IF CURRENT TURN-UP
- IS UNPLAYED, HITTING "." WILL MOVE TURN-UP TO WASTE PILE AND END TURN; "P" CAN
- ALSO BE HIT. HITTING "X" LETS YOU ABORT THE CURRENT GAME ENTIRELY AND START A
- NEW ONE. AN ONSCREEN LEGEND DISPLAYS THE ABBREVIATIONS FOR THE VARIOUS CARD
- POSITIONS: R FOR RESERVE, W FOR WASTEPILE, 1..8 FOR HOUSE CARD POSITIONS 1..8,
- D FOR DECK, F FOR FOUNDATION. SO, TO MOVE DECK TO OPPONENT'S RESERVE, TYPE
- "DR"; TO MOVE YOUR TOP RESERVE CARD TO HOUSE #3, HIT "R3"; TO MOVE HOUSE CARD
- NUMBER 7 TO THE FOUNDATION, HIT "7F".
-
- FORCE COMPUTER PLAYER TO END TURN:
- SOMETIMES THE COMPUTER MIGHT APPEAR TO BE GETTING IN AN ENDLESS LOOP WHEN
- MAKING MOVES ON THE TABLEAU. YOU CAN FORCE IT TO END ITS TURN BY HITTING THE
- ESC KEY.
-
- GAME.
- WHEN A PLAYER HAS PLAYED HIS LAST CARD HE TURNS HIS WASTE PILE DOWN TO FORM
- A NEW HAND. WHEN HE HAS PLAYED OUT ALL THE CARDS FROM THE HAND, RESERVE, AND
- WASTE PILES, HE WINS AND THE GAME IS OVER.
-
- SCORING.
- WINNER SCORES 30 POINTS FOR GAME, PLUS 1 POINT FOR EACH CARD LEFT IN THE
- OPPONENT'S HAND AND WASTE PILES, PLUS 2 POINTS FOR EACH CARD LEFT IN THE
- OPPONENT'S RESERVE.
-
- RUNNING SCORE DISPLAY:
- DURING GAME PLAY, THE SCORE EACH PLAYER WOULD GET IF HE WON NOW IS DISPLAYED
- IN THE BLANK CARD DISPLAYS OF THE TABLEAU; UNDERNEATH IN PARENTHESES IS THE
- TOTAL NUMBER OF HAND PLUS RESERVE PLUS WASTE CARDS.
-
- MATCH.
- MATCH SCORE CAN BE SET ANYWHERE FROM 30 TO 999 POINTS. FIRST PLAYER TO
- REACH MATCH SCORE WINS THE MATCH. THE COMPUTER SAVES THE GAME AND MATCH
- SCORES ON DISK ON THE FILE RBANK.SCR. IF YOU WANT TO CLEAR THE MATCH SCORE
- AND START OVER, JUST ERASE THIS FILE.
-
- -----------------------------------------------------------------------------
- GLOBAL CONTROLS:
-
- FUNCTION KEY FUNCTION*
-
- F1 SOUND EFFECTS ON/OFF TOGGLE
- F3/F4 TOGGLE PLAYER 1/2 BETWEEN KEYBOARD AND COMPUTER. PLAYER 1
- IS AT THE BOTTOM, PLAYER 2 AT THE TOP OF THE SCREEN.
- F6 WRONG MOVE TOGGLE. IF OFF, THE COMPUTER WILL ALLOW ANY MOVE,
- ELSE IT AUTOMATICALLY CHECKS FOR WRONG MOVES AND PREVENTS THEM.
- F5 DISPLAY THESE INSTRUCTIONS.
- F7 QUIT THE PROGRAM.
- F10 CHANGE THE SCREEN BORDER COLOR (COLOR MONITORS ONLY).
-
- *NOTE* THE LEGENDS FOR ALL "TOGGLE" SWITCHES DISPLAY THE MODE THAT WILL BE
- ENTERED AFTER PRESSING THE KEY, WHICH IS THE OPPOSITE OF THE MODE IN EFFECT
- AT THE TIME.
-
- ARROW KEYS:
- TO CHANGE THE PITCH OF THE CARD DRAW: USE THE LEFT AND RIGHT ARROW KEYS ON
- THE NUMERIC KEY PAD.
-
- TO CHANGE THE SPEED OF THE COMPUTER DURING ITS TURN: USE THE UP AND DOWN ARROW
- KEYS ON THE NUMERIC KEY PAD. THE NUMBER OF SECONDS THE PROGRAM WAITS BETWEEN
- MOVES IS SHOWN IN THE LOWER RIGHT HAND CORNER OF THE SCREEN (.1 TO 9.9 SECONDS).
-
- TO SKIP THE STARTUP MUSIC: HIT THE <ENTER> KEY TWICE INSTEAD OF ONCE WHEN
- RUNNING THE PROGRAM FROM DOS.
-
- COMMAND LINE PARAMETERS:
- S START UP WITH SOUND ON
- M FORCE MONO DISPLAY MODE
- C FORCE COLOR DISPLAY MODE
- D DISABLE THE MOUSE CHECK
- * SKIP THE STARTUP SHOW
-
- EXAMPLE: >RBANK MS
-
- BIBLIOGRAPHY:
- o "THE NEW COMPLETE HOYLE" BY ALBERT H. MOREHEAD ET AL., GARDEN CITY BOOKS,
- 1964. TOMMY'S TOYS USES THIS BOOK AS THE AUTHORITY ON RULES.
- o "THE COMPLETE BOOK OF SOLITAIRE AND PATIENCE GAMES" BY ALBERT H. MOREHEAD
- AND GEOFFREY MOTT-SMITH, NY: GROSSET & DUNLAP, 1949. <UNLESS WE CAN'T
- FIND THE GAME IN THE FIRST BOOK, AND USE THIS AS THE AUTHORITY INSTEAD>.
- o "150 WAYS TO PLAY SOLITAIRE", ONLY $2.00 POSTPAID FROM THE U.S. PLAYING
- CARD CO., BOX 12126, CINCINNATI, OH 45212.
- o "SCARNE ON CARDS", BY JOHN SCARNE. REV. ED. (C) 1965. NY: NEW AMERICAN
- LIBRARY (SIGNET). THE CARD PLAYER'S BIBLE.
-
- LIKE PATIENCE? TRY THESE OTHER TOMMY'S TOYS:
-
- TM-029 TOMMY'S PATIENCE I: ACCORDION, KLONDIKE, CANFIELD, SCORPION.
- TM-115 TOMMY'S PATIENCE II: BETSY ROSS, CORNER CARD (4 SEASONS), PYRAMID,
- SIR TOMMY.
- TM-144 TOMMY'S PATIENCE III: GOLF, FORTRESS, THE BELEAGUERED CASTLE, AND
- POKER SQUARES.
- TM-145 TOMMY'S DOUBLE-DECK PATIENCE: FROG, VIRGINIA REEL, SALIC LAW, AND
- FORTY THIEVES.
- TM-151 TOMMY'S FREECELL: FREECELL AND BAKER'S DOZEN.
-
- 1-2, ONLY $6 EACH; 3 OR MORE, $5 EACH. POSTPAID IN U.S.A. (OUTSIDE U.S.A. ADD
- $1 FOR 1-3, $2 FOR 4-5). U.S. DOLLARS ONLY.
-
- ----------------------
- DID YOU LIKE THIS TOY?
- DON'T FORGET TO TRY OUR GOBS OF OTHER NEAT LOW-PRICED TOYS AND GAMES FOR THE
- IBM PC AND COMPATIBLES. OUR NIFTY DEMO DISK, CONTAINING AN ELECTRONIC TOY
- CATALOG AND OTHER GOODIES, IS ONLY $2 TO ANY U.S. ADDRESS, $3 OUTSIDE U.S.
- (PLEASE SPECIFY 5.25 INCH OR 3.5 INCH DISKETTE). (U.S. FUNDS ONLY OR CHECK
- DRAWN ON U.S. BANK). IF YOUR PC BORES YOU WRITE US NOW.
-
- GOOD LUCK!
-
- TOMMY'S TOYS, P.O. BOX 11261, DENVER, CO 80211 USA.
-